Today marks the long-awaited launch of the technology preview of Cyberpunk 2077‘s Ray Tracing: Overdrive Mode, and owners of a GeForce RTX 40-series multiply their in-game performance thanks to the power of DLSS 3 Frame Generation.
DLSS momentum continues at breakneck pace as Everspace 2 and LEAP both recently left early access with DLSS 2 support, and Like a Dragon: Ishin! has also received a DLSS 2 performance upgrade.
Night City illuminate with complete ray tracing
CD PROJECT REDs Cyberpunk 2077 is already one of the most technologically advanced games out there, using various ray tracing techniques to render a huge future city with incredible levels of detail. Now it has Cyberpunk 2077 raised the bar again with the release of the technology preview of Ray Tracing: Overdrive Mode, which introduces full ray tracing, also known as path tracing.
The technology preview for Cyberpunk 2077‘s Ray Tracing: Overdrive Mode is a taste of the future of full ray tracing and we are working with CD PROJEKT RED on further full ray tracing improvements, bug fixes and performance optimizations.
Reflections, shadows, ambient occlusion and much more have all been improved, giving you a glimpse into the future of video game graphics. Cyberpunk 2077 uses NVIDIA DLSS 3 to multiply performance for GeForce RTX gamers to experience the grandeur of a fully ray traced Night City.
RTX Inside the Game Interview with CD PROJECT RED
To learn more about the new mode, we spoke with Jakub Knapik, Vice President and Global Art Director at CD PROJEKT RED. For the full interview, visit the article on Cyberpunk 2077 Ray Tracing: Overdrive Mode or watch this explainer video:
RTX ON: GeForce gamers embrace ray tracing and DLSS
In 2018, NVIDIA began a revolution in gaming with the launch of the first generation of GeForce RTX graphics cards. Since the launch of the very first games decades ago, lighting was faked and various hacks were used to approximate shadows, reflections and other real-world properties. GeForce RTX enabled real-time ray tracing, allowing developers to render reflections and lighting more realistically, making their games more immersive and enjoyable. And with DLSS 1.0, NVIDIA devised a groundbreaking way for players to speed up frame rates.
In 2018, there were 4 RTX games, 37% of GeForce RTX gamers enabled ray tracing and 26% activated DLSS 1.0.
Five years later, NVIDIA introduced the 3rd generation RTX with the release of GeForce RTX 40-series graphics cards. Now DLSS 3 multiplies performance with AI-accelerated Frame Generation in 30 games. DLSS 2 accelerates frame rates in more than 280 games and apps with image quality as good, if not often better than native resolution TAA rendering. NVIDIA Reflex reduces system latency for a more responsive and enjoyable experience in more than 70 games. And new technologies such as Shader Execution Reordering (SER) and Opacity Micromaps (OMM), NVIDIA RTX Direct Illumination (RTXDI) and RTX Global Illumination (RTXGI) enable developers to create incredible ray traced effects with high frame rates and much less effort.
Among gamers, the tremendous advances made by RTX are widely known, and the latest integrations are used by the majority of RTX owners. Of the millions of GeForce RTX desktop GPU owners, 83% of 40-series gamers have ray tracing enabled, and 79% of 40-series gamers have accelerated performance with DLSS in games that support RTX.
The popularity and adoption of ray tracing and DLSS has outpaced other developments and technologies, such as 4K, used by 28% of gamers, and 144Hz+ high refresh rate gaming monitors, used by 62% of GeForce RTX 40-series desktop GPU owners.
More DLSS Gaming Goodness!
- Everspace 2 Left early access with DLSS 2 support (now out)
- High on Life Got a DLSS 2 performance upgrade (now out)
- LEAP Left early access with DLSS 2 support (now out)
- Like a Dragon: Ishin! Got a DLSS 2 performance upgrade (now out)
With over 280 DLSS-enhanced games and apps available today, it is clear that NVIDIA DLSS is being applied at a rapid pace. In fact, DLSS 3 now accelerates performance in 30 released games, a 7X faster pace than that of DLSS 2 in the 6 months since its release.