Wuchang: Fallen Feathers has registered itself on many radars with its displays over time, and the upcoming action-RPG from Lenzee and 505 Games continues to look promising. During the third day of Xbox’s Gamescom livestream, an interview with Lenzee co-founder, CTO and game director Xia Siyun revealed further details about the title.
Set in 1647, Wuchang: Fallen Feathers will seek to immerse players in a historically inspired fictional Chinese setting at the end of the Ming Dynasty. Players will play as the eponymous Wuchang, who has not only lost much of her memory, but is also on a quest to unravel the mysteries that will help her reanimate her sister.
The game will feature non-linear and vertical design, an atmosphere inspired by dark fantasy and wuxia genres, and a focus on environmental storytelling, while important historical figures will also play a role in the story. Choice and consequence mechanics will also determine how the story unfolds.
Meanwhile, in terms of combat, players will have access to a variety of different weapons and play styles, from wielding two swords to carrying giant two-handed weapons, each with their own unique strengths and attributes. Check out the developer interview below, where Siyun also goes into detail about the technologies used to work on the title, including laser scanning, the use of drones and cameras to collect real-world data, motion capture and more.
Wuchang: Fallen Feathers will be released sometime in 2025 for PS5, Xbox Series X/S and PC, and will also be available via Game Pass at launch.