Destiny 2 Update 7.0.5.0 komt met een buff voor diverse wapens – That’s Gaming

Na wat extra server downtime is Destiny 2’s nieuwste update nu live. Het brengt verschillende buffs naar wapenarchetypes zoals Auto Rifles, Handcannons, Sniper Rifles, Pulse Rifles en nog veel meer. Er is ook een nieuwe matchmaking-playlist op basis van connectie voor Crucible, met 6v6-modi zoals Zone Control, Clash, Rift en Control.

Zij die Rift leuk vonden maar de Spark niet wilden laten vallen bij gebruik van Strand’s Grapple, zullen niet langer dezelfde problemen ondervinden. Je kunt de Spark echter niet meer dunkeren bij het grappling of wanneer je sneller beweegt dan 15 meter per seconde. Andere veranderingen zijn onder meer dat Tormentors Revive Tokens bieden bij sommige activiteiten en dat er enkele aanpassingen zijn aangebracht aan de Heist Battlegrounds in Vanguard en Nightfall-playlists.

Titans zullen ook blij zijn te horen dat de reload perk van Peacekeepers nu correct zou moeten werken en dat Phoenix Cradle de Sol Invictus-buff zal verlengen bij gebruik van Burning Maul. Spelers kunnen ook aanbevelingen geven voor Best Dressed, hoewel dit alleen van toepassing is op willekeurige spelers en niet op clanleden.

Bekijk hieronder enkele patch notes voor meer details.

Destiny 2 Update 7.0.5.0

Activities

Seasonal Battlegrounds

  • Fixed an issue where the Consecrated Essence could appear duplicated.

Crucible

  • Added a new 6v6 connection-based matchmaking (CBMM) Weekly Rotator, which includes Clash, Zone Control, and Rift.
  • The existing 6v6 Party Rotator is now Mayhem, Momentum Control, and Scorched.
  • Updated tutorial crucible quest to reflect changes to available playlists.
  • Added a metric showing off your Competitive Division rank.
  • Ascendant Competitive Division players can now purchase an emblem from Shaxx.
  • Fixed errant Glorious and Dredgen awarding/gilding. All players must reclaim/regild their titles if they have completed the requisite Triumphs.
  • Increased the strength of the respawn overshield in Crucible.
  • In Rift, activating Grapple no longer drops the Spark.
  • In Rift, players can no longer dunk the Spark while moving faster than 15 meters per second or while using a Grapple ability.

Vanguard Ops

  • Legend difficulty Defiant Battlegrounds now rotate their weapon overcharge weekly.
  • Defeating Tormentors now provides revive tokens like Champions and Hive Guardians in some activities.
  • Fixed Hive door locks in Heist Battlegrounds to behave the same in all versions of the activity.
  • Tuned difficulty in Heist Battlegrounds present in Vanguard and Nightfall playlists.
  • Fixed an issue where a crash could rarely occur shortly after picking up the first Solar Cell in The Arms Dealer.
  • Fixed an issue where The Arms Dealer enemies, which continually respawn to drop required Solar Cells, could be farmed limitlessly for points.

Raids and Dungeons

  • Fixed an issue in the Duality dungeon where Nightmare of Gahlran could not teleport back to the encounter space after falling out of the environment.
  • Fixed an issue where checkpoints were shared between Legend and Master mode for raids and dungeons.
  • Fixed an issue in Root of Nightmares where the Scission encounter would sometimes soft lock preventing progress.
  • Fixed an issue in Root of Nightmares where sometimes the intended screen VFX did not play when players failed the encounter.
  • Fixed an issue in Root of Nightmares where Nezarec will sometimes not cast a wipe when intended.

Exotic Mission

  • Fixed an issue where players could sometimes get pushed through walls by Vex traps and then get stuck there.

Gameplay and Investment

Armor

  • Fixed an issue where the Peacekeepers’ reload perk wouldn´t activate after you stowed an energy slot SMG.
  • Fixed an issue where Phoenix Cradle was not consistently extending the duration of the Sol Invictus buff while Burning Maul was equipped.

Weapon

  • Fixed an issue where certain Gambit weapons were not contributing to the Dark Age Arsenal Triumph.

PVE Primary Weapon Balance

  • Increased the damage of the following weapon types against red and orange-bar enemies in PvE.
    – Auto Rifles: 25%
    – Pulse Rifles, Hand Cannons, and Sidearms: 20%
    – Scout Rifles: 10%

Weapon Archetypes

Submachine Guns

Ikelos SMGs

  • Removed some tuning in the custom scope that was causing this weapon to have significantly less recoil than intended. The recoil is now in line with other Aggressive SMGs.

Hand Cannons

  • Fixed an issue causing the Adept Exalted Truth to have a lower magazine size than the standard version.

Fusion Rifles

Rapid Fires

  • Per burst: 245 to 260
  • Per bolt: 27.2 to 28.9
  • Damage in PvE is unchanged.

Trace Rifles

  • Increased base damage by 4% (base damage goes from 12 to 12.5).
  • Reduced precision hit multiplier from 1.4x to 1.35x (crit damage goes from 16.8 to 16.9).
  • Reduced flinch by 10% at 100 stability stat (scales down at lower values).

Sniper Rifles

Rapid-Fire Sniper Rifles

  • Reduced recoil by 50%.
  • Increased total ammunition (magazine + reserves) by 30%.

Heavy Grenade Launchers

  • Fixed an issue where Omolon Heavy Grenade Launchers were missing their VFX.
  • Fixed an issue where Dimensional Hypotrochoid could be obtained with a range masterwork. This fix prevents the weapon from dropping with range and changes any existing copies with range to the equivalent handling tier.

Exotic Weapons

Final Warning

  • Can no longer mark targets through Titan Barricades.

Tarrabah

  • Reduced the amount of Ravenous Beast energy generated when taking damage from 3% to 1%.
  • Reduced zoom from 16 to 15.

Revision Zero

  • Fourth Times the Charm will now be reset when entering Hunter’s Trace.
  • This will prevent the issue of firing a single shot while in Hunter’s Trace and being forcibly returned to pulse mode when Fourth Times the Charm activates.
  • Increased PvE damage of the Hunter’s Trace rounds by 25%.
  • Increased PvE damage of the Häkke Heavy Burst rounds by 75%.

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