COITT/AEGITT and UNIVERSITY Esports organize the II TELECO Esports Tournament to connect students with the gaming and technology industry



The Colegio Oficial de Ingenieros Técnicos de Telecomunicación (COITT) and the Asociación de Graduados e Ingenieros Técnicos de Telecomunicación (AEGITT), together with UNIVERSITY Esports, are organizing the II Torneo TELECO Esports, an initiative that seeks to encourage the participation of Telecommunications university students in the world of esports, as well as to create community, offer services and provide professional opportunities in the growing gaming and technology industry.

Backing from technology and telecommunications companies

The TELECO Esports Tournament, which in its first edition brought together more than a hundred students from different parts of Spain and 16 teams in competition, is now consolidated with a new edition and the support of the State Council of Telecommunication Students (CEET) and leading companies in the field of technology and telecommunications, such as Telefónica and NTT Data. This proposal is part of the UNIVERSITY Esportsa project that combines gaming, education and technology, and which has achieved the participation of more than 4,500 players from all universities in Spain. Globally, it is being developed in 26 countries on 4 continents with 100,000 students from more than 2,000 universities, making it the largest esports competition in the university environment.

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Professional and job opportunities in a sector in constant growth.

The II TELECO Esports Tournament invites students the opportunity to connect and approach in a positive way to the world of esports while studying their career. Students can get started in college life, and take their first steps in the sector: either competing, training for free or getting closer to gaming, an expanding industry where nearly 1,500 job offers in the last year.in which the 40% of employees are under 30 years old and have an eminently technological profile. A fun and teamwork experience, which in turn can serve as a springboard to a possible career in the world of technology and video games.

According to multiple reports, the esports ecosystem has increased the participation of professional women in Spain and exceeds the European average (22%), reaching 24.3% of total employment in relation to gender. In general terms, labor market figures in the gaming sector have increased by 10% compared to the previous year, employing nearly 9,000 professionals. This year it is estimated to reach 13,000 employees, making it one of the largest industries dedicated to entertainment in 2030, in parallel with innovation and new technological advances*.

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Registration and Awards

The registration period for the teams that will compete in VALORANTa first-person shooter game developed by Riot Games, will remain open for the first time from January 13 to February 13, 2025.. Four tournaments will be held on Saturdays during the months of February, March and April. The teams, of between 5 and 7 players, must have at least 3 students of Official Degree in Telecommunication Engineering.

The winning team of each of the four tournaments will win a monetary prize of 250€ to be distributed among the team members. The two finalists of the Playoffs of the II TELECO Esports Tournament will play the final in person in Madrid, on April 25. The winning team of the final will receive a prize pool from 2.000€.

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