For a time now, Clash Royale has been stoking people’s passions. Although the game’s core idea appears straightforward, winning games without the ideal deck combination can be challenging. Therefore, Royals Blue is indeed the perfect location if you’re looking for regularly used decks to use against your opponents.
What are the best decks according to the arenas ?
In Clash Royale, decks are more or less effective under certain conditions. For example, each arena has its own characteristics including adapted decks. In this section of the guide, we present the best Clash Royale decks according to the different arenas of the game.
Clash Royale: Decks from the first arenas
Once embarked on the Clash Royale adventure, the first arenas often appear as formalities for most players. As a beginner, at this stage it is above all a question of familiarizing yourself with the circuits, the gameplay as well as the mechanics of the game. From arena 1 to 5, here are accessible card decks to build to easily level up in Clash Royale.
Deck beginner 1 – arena 1 | Goblins | Spear goblins | Arrows | Bomber | Musketeer | Archer | Mini P.E.K.K.A | Giant |
Deck beginner 2 – arena 2 | Musketeer | Gargoyles | Spear goblins | Giant | Arrows | Archer | Mini P.E.K.K.A | Baby dragon |
Playable decks in the first Clash Royale arenas
Clash Royale: The Best Decks in Arena 4
Passing Arena 4 is relatively more complex than previous caps. Indeed, this camp requires more assets up its sleeve and pose to most new players. Arena 4 is special because it initiates real opponents with more refined strategies than those encountered so far. In fact, it is not very complicated to continue its ascent. Here are some simple easy-to-access card decks to try.
Versatile deck in arena 4 | Fireball | Knight | Arrows | Bomber | Musketeer | Archers | Goblins | Giant |
Deck armed with skeletons | Fireball | Musketeer | Spear goblins | Giant | Arrows | Archers | Mini P.E.K.K.A | Army of Skeletons |
Playable Decks in Clash Royale Arena 4
Clash Royale: The best decks in Arena 5, 6 and 7
For most players, arenas from 5 to 7 are the ideal levels to progress and refine their strategy towards victory in the game. Opponents are tougher and legendary rarity level cards are often used. To offer a quality response and continue your way to the top, here are three effective decks:
Deck arena 5 – PEKKA Aries | Fireball | Army of Skeletons | Electrocution | Gargoyle | Baby dragon | Ram | P.E.K.K.A | Minor |
Arena Deck 6 – Log Bait | Armies of skeletons | Knight | Spirit of Fire | Rocket | Goblin barrel | Princess | The log | Tower of Hell |
Arena Deck 6 – Giant Pig | Giant | Pig rider | Gargoyle | Electrocution | The log | Skeletons | Fireball | Musketeer |
Arena Deck 7 – Giant and Double Princes | Arrows | Electrocution | Fireball | Dark Prince | Prince | Mega gargoyle | Gargoyle | Giant |
Decks playable from Clash Royale Arena 5
The best decks to play from the arena 8
Since opponents employ more legendary cards than in earlier rounds, they should be harder to defeat. To have a chance of passing this level, players typically need to create decks that are more reliable and comprehensive. Now it’s your opportunity to outdo yourself by combining strategy and potent cards in the ideal way.
Deck Log Bait | Pig rider | The log | Princess | Gargoyle | Knight | Zap | Tower of Hell | Goblin barrel |
Minor Deck Cycle 2.5 | Cannon | Skeletons | Fireball | Minor | The log | Ice Golem | Spirit of Ice | Musketeer |
Giant Balloon Deck | Giant | Pig rider | Arrows | Electrocution | Zap | Barbarians | Spirit of Fire | Musketeer |
Deck Hog Cycle 2.6 | Cannon | Skeletons | Fireball | Pig rider | The log | Ice Golem | Spirit of Ice | Musketeer |
Versatile maxer deck | Fireball | Musketeer | Knight | Giant | Arrows | Bomber | Goblins | Archers |
Decks playable from Clash Royale Arena 8
Top 10 Decks for the Arena
Many Clash Royale players start to stumble in their progress from Arena 10. Due to this, this stage gives players the opportunity to use tanks with monstrous damage. This arena requires a complete update of the strategies refined in the lower stages and the best decks to balance against the adversity of the Molossus and the Golem.
Deck Lavaloon | Lava molossus | Ball | Zap | Mega-gargoyle | Skeleton dragons | Army of Skeletons | Tombstone | Fireball |
Royal Giant Deck / MK | Royal Giant | Princess | Prince | Bats | Goblin barrel | Army of Skeletons | Blowpipe goblin | Mega-knight |
Deck Log Bait | Princess | The log | The Knight | Spirit of Ice | Goblin gang | Rocket | Tombstone | Goblin barrel |
Gel Balloon Deck | Ball | Frost | Archers | Gargoyles | Army of Skeletons | Ice Golem | Zap | Cannon |
Deck Hog Cycle | Fireball | Musketeer | Pig rider | Skeletons | The log | Spirit of Ice | Ice Golem | Cannon |
Playable Decks in Clash Royale Arena 10
The Best Decks in the Arena 12
Reaching Arena 12 requires a certain level and a lot of self-sacrifice to cross the different levels. However, crossing arena 12 is a whole different story, will tell you the players who work to go further in Clash Royale. Almost all decks played at this stage obey powerful synergies constitutions to combine with unstoppable tactics.
Indeed, to compete with the plethora of experienced players, it is necessary to have very faxed cards added to metagamous decks. For this reason, the decks selection in this section of the guide, features the best Clash Royale winrates at Arena 12.
Deck Lavaloon | Lava molossus | Ball | Zap | Mega-gargoyle | Skeleton dragons | Barbarians | Tombstone | Fireball |
Deck Bridge Spam | Zap | Gargoyle | Mini P.E.K.K.A | Battle Aries | Royal Ghost | Poison | Electro-wizard | P.E.K.K.A |
Minor Deck Cycle 2.5 | Minor | The log | Fireball | Spirit of Ice | Musketeer | Ice Golem | Skeletons | Cannon |
Deck Log Bait | The log | Princess | Knight | Goblin barrel | Electro-spirit | Goblin gang | Tesla | Rocket |
Deck Hog Quake | Tower of Hell | Musketeer | Archers | Skeletons | Mega snowball | Earthquake | Valkyrie | Barbarian barrel |
Playable Decks in Clash Royale Arena 12
The Best Decks in the Arena 15
The levels after Arena 12 are only for the best confirmed players. The decks to be constituted below all require on average 4 elixirs of cards quite powerful. These decks will give you some advantage, but will need to be coupled with a more methodical approach to the game phases.
Deck Lavaloon | Lava molossus | Ball | Zap | Mega-gargoyle | Skeleton dragons | Barbarians | Tombstone | Fireball |
Deck Bridge Spam | Zap | Gargoyle | Mini P.E.K.K.A | Battle Aries | Royal Ghost | Poison | Electro-wizard | P.E.K.K.A |
Minor Deck Cycle 2.5 | Minor | The log | Fireball | Spirit of Ice | Musketeer | Ice Golem | Skeletons | Cannon |
Deck Log Bait | The log | Princess | Knight | Goblin barrel | Electro-spirit | Goblin gang | Tesla | Rocket |
Deck Hog Quake | Tower of Hell | Musketeer | Archers | Skeletons | Mega snowball | Earthquake | Valkyrie | Barbarian barrel |
Playable Decks in Clash Royale Arena 15
The Best Decks in the Arena 15
The levels after Arena 12 are only for the best confirmed players. The decks to be constituted below all require on average 4 elixirs of cards quite powerful. These decks will give you some advantage, but will need to be coupled with a more methodical approach to the game phases.
Deck Lavaloon | Lava molossus | Ball | Zap | Mega-gargoyle | Skeleton dragons | Barbarians | Tombstone | Fireball |
Deck Bridge Spam | Zap | Gargoyle | Mini P.E.K.K.A | Battle Aries | Royal Ghost | Poison | Electro-wizard | P.E.K.K.A |
Minor Deck Cycle 2.5 | Minor | The log | Fireball | Spirit of Ice | Musketeer | Ice Golem | Skeletons | Cannon |
Deck Log Bait | The log | Princess | Knight | Goblin barrel | Electro-spirit | Goblin gang | Tesla | Rocket |
Deck Hog Quake | Tower of Hell | Musketeer | Archers | Skeletons | Mega snowball | Earthquake | Valkyrie | Barbarian barrel |
Playable Decks in Clash Royale Arena 15